Simon Grimm
Builder, indie developer, and thinker sharing what I build and what I learn.
I write notes about shipping products, experimenting with ideas, and building in public.
Current focus
Tiny Harvest, YouTube content, and lightweight AI experiments.
Start here
Latest notes
- Why my game downloads are dropping
A quick reality check on momentum, acquisition, and what to fix first.
- What $3k/month from my game actually means
Revenue is progress, not freedom. Here is what I optimize for now.
- I don't care about frameworks anymore
The tool matters less than clarity, speed, and consistency.